W.I.P. - New Orbital Level, Space GamePlay
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Administrator | Date: Sunday, 12.10.2014, 19:29 | Message # 1 |
Site Administrator
Group: Administrators
Messages: 164
Status: Offline
| This video shows new orbital level for skirmish matches and single player mission.
There are not yet fully implemented the space gameplay, because we do not have a large fleet for both factions. But this level is useful for preview and to add some diversity to the single player missions. I hope that in the future I will achieve funding to develop space structures and large powerful space battleships, which will fight not only on planets orbit but also flying low over the islands and deserts to support ground units. I also plan to create orbital levels for each planet which will be funded in future, because, according to the game storyline, assault of the planet must begin with the conquest of its orbit.
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hral | Date: Friday, 17.10.2014, 11:34 | Message # 2 |
Chief
Group: Funders
Messages: 89
Status: Offline
| It's awesome ! And it's going to get really really cool with structures and ships.
Some inspiration TCS Concordia from Wingcommander
Superdimensional Fortress : Macross
Macross Fighter/Transformers - I think implementing these, or something like it will give a boost in Korean, Japanese and maybe Chinese sales - already I think the transformer you made is quite cool
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Scotty | Date: Saturday, 10.01.2015, 19:14 | Message # 3 |
Member
Group: Funders
Messages: 3
Status: Offline
| I gave this level ago my self. I think the AI should not beable to spitout ships as fast as it can. i dont know if i am doing somthing wrong but i always get overwhelmed.
:P Also if you move your ark to the cornor of the map, the AI does not follow you and ends up in a big clump.
But i understand is it WIP
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