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WARSHIFT Weapons for Humans combat avatars

WEAPONS FOR HUMANS COMBAT AVATARS

Electromagnetic ะกoilgun

 The 6-barrel electromagnetic coilgun is a new type of electromagnetic accelerator for ferro-magnetic bullets. The machine gun is equipped with an overhead container for automatic feeding of ammunition. During the rotation cycle of the barrel block by 360°, each barrel makes a single shot. To rotate the barrel an electric drive is used. This gun has been specifically designed for shooting in all types of atmosphere and under water.

(Caliber – 30mm, ferromagnetic cartridge. Barrels – 6 barrels with the electric drive. Rate of fire – 6,000 shots per minute)

45mm Cannon – “Hammeread”

 The 45-millimeter automatic cannon has an ultra-high muzzle velocity and is designed to destroy small armored targets. Each shell contains a shaped charge that makes it possible to effectively penetrate all types of armor. The cannon is specially designed to be placed on drone-transformers the “Corsair” class, on rotating turret under the wing. It can effectively fire in the atmosphere and under water.

(Caliber – 45mm, a cumulative shell, Barrel length – 1500mm, Rate of fire – 10 shots per minute)

Rocket-system – “Hydra”

 The rocket system “Hydra” includes a launcher for 60 mm hydro-atmospheric missiles and a laser-guiding block for them. This universal missile system is designed to destroy enemy infantry and light armored targets. Each missile is equipped with a propulsive jet engine and a powerful high-explosive fragmentation warhead to hit targets on land and under water.

(Diameter of the rocket – 60mm, the Speed of rocket flight – 1000km/h, Number of rockets per block – 9)

MLRS Rocket Launcher

 The Multiple Launch Rocket System has an operational launcher for x 8- 40mm unguided rockets that can fire on a set area. Multiple Launch Rocket launch complex is designed to destroy large clusters of enemy infantry. Each missile is equipped with a propulsive jet engine and a powerful high-explosive fragmentation warhead to hit targets on land and under water.

(Diameter of the rocket – 40mm, speed of flight of the rocket – 120km/h, Number of rockets per block – 8)

Cluster Rocket System

 This aircraft munitions is as a bomb filled with small multi-purpose bombs (antitank mines, anti-personnel, incendiary mines and others) weighing up to 10 kg. One cassette may have 10 and more bomb. They are scattered by bursting charge detonated a remote detonator at a certain height above the target, in a bombs cassette that is discharged.

(Diameter of the rocket – 120mm, speed of rocket flight – 900km/h, quantity of warheads – 16)

Thermobaric Bomb

 The thermobaric bomb is a type of ammunition that uses a spraying of flammable material in the form of an aerosol and an explosion of the resulting gaseous cloud. Such large-caliber bombs are comparable in power with super small tactical nuclear weapons, but they don’t have the effect of radiation injury. In this case, the shockwave of thermobaric munitions, due to a large volume exploded mixture, has a more prominent negative half wave of pressure than in conventional explosives.

(Diameter of the bomb – 200mm, the speed of rocket flight– 600 km/h)

Viper”-class guided missiles

 This is a medium-range missile designed for automatic targeting, the target pursuing and destruction. An infrared homing head of the missile is directed to the heat radiated by the target. To increase the maneuverability, these missiles are equipped with engines having a steerable thruster and trailing edge flaps that allow a missile to turn towards the goal immediately after the start.

(Diameter of the rocket – 100mm, the Speed of rocket flight – 1800km/h, Number of rockets per block – 4)

“Trident”-class guided missiles

 This system allows you to launch 3 homing rockets “Trident” simultaneously at the same target, which significantly reduces the likelihood of evasion of targets from missiles. An infrared homing head of the missile is targeted on the heat radiated by the target. To increase the maneuverability, these missiles are equipped with engines having a steerable thruster and trailing edge flaps that allow a missile to turn towards the goal immediately after the start.

(Diameter of the rocket – 100mm, the Speed of rocket flight – 1800km/h, Number of rockets per block – 3)

“Shurk”-class guided missiles

 The cruise missiles “Shark” is a high-tech, supersonic homing and long-range missile. It was developed in the 2030s as a main long-range missile that could be launched from an aircraft, a drone or a spaceship. Over several years, it has been repeatedly modernized and now has a high speed, precision and an enormous destructive power.

(Diameter of the rocket – 200mm, the Speed of flight of the rocket – 2000km/h, Number of rockets on pilons – 2)

Smokescreen

 The smokescreen is a kind of disguise, using smoke or aerosol which is covering the battlefield in order to disguise maneuvers and movements of troops. After using that disguising tool, a thick cloud of smoke appears around an armored vehicle to safely to hide it from the eyes of the enemy for a certain time. Note: This tool is not effective camouflage against homing missiles.

(Action time – five seconds, Number of pyros in one volley - 8)

Laser Detonators system

 After installing the system, armored vehicles are able to mine the territory by special laser detonators. The laser detonator is a small, unobtrusive but powerful bomb that detonates when the target is crossing its laser beams. Note: The laser detonator doesn’t distinguish enemies from allies, and will respond to any object crossing its beams.

(Quantity of detonators in a holder - 10)

Cargo Module for Troops

 After installing a cargo compartment, armored vehicles are able to land a few infantry units behind enemy lines. Typically, these assignments involve cyber-guards. For the fast and safe landing in combat conditions, armored vehicles are equipped with armored sliding doors on the both sides of the body.

(Quantity of soldiers in a cargo module - 3)

Armor-piercing Arrows

 The armor piercing arrows are able to effectively penetrate the armor of light armored vehicles and cladding of buildings. But their true purpose is to cause fatal damage to the alien units. The spearhead of each arrow has a small cumulative magnesium charger for burning through armor of any thickness. A silent arrow flight allows you to use it during special operations behind enemy lines.

(Quantity of arrows per cartridge - 7)

Tesla-katana

 The Tesla-katana is an effective weapon for close combat, sometimes it is able to cause huge damage to lightly armored targets of the enemy, and especially the infantry. The design of the katana is a cast tungsten rod connected to a powerful electric generator. During activation, the generator transmits a powerful electrical discharge that heats the edge of the blade to a temperature of 10,000 degrees. At the same time, an active cooling system prevents the katana from losing its strength and deformation.

Electic-photon Arrows

 Each arrow carries a small photon bomb capable to hit all targets in a blast radius. During the explosion of the electro-photon charge, a bright cloud of charged particles that can effectively hit the electronics of military equipment and the nervous system of living organisms. An important feature of this weapon is a silent arrow flight, it can be used during special operations behind enemy lines.

(Quantity of arrows in a holder - 1)

Laser-aiming Arrows

 Each such arrow has 3 armor-piercing warheads with laser self-homing which are separated from an arrow after its start and are self-homed on the target. Armor-piercing warheads can effectively penetrate armored equipment and building envelopes. But their true purpose is to cause fatal damage to alien units. A silent arrow flight allows them to be used during special operations behind enemy lines.

(Quantity of arrows per cartridge – 3, Quantity of warheads per arrow – 3)

Boron/Polonium Neutron emiter

 Polonium-210 is a radioactive chemical element that, in alloys with beryllium and boron, is used for the manufacture of compact and very powerful neutron sources which generate radioactive radiation in a certain area, hitting the manpower and equipment of the enemy.

(Action Time of a source – 10 seconds)

Defensive Energy Shield

 The electromagnetic shield is designed to temporarily protect your units from many types of weapons other than weapons of mass destruction. A spherical generator of electromagnetic radiation creates an electromagnetic field around itself which is irresistible to enemy missiles and shells.

(Action time of a source – 10 seconds)

Energy Cannon

 The energy cannon is one of the most effective weapons in outer space. With a jet of accelerated particles, the energy gun is capable of destroying even the largest spaceships. Despite the fact that the energy cannon causes great damage to the enemy, it requires a considerable amount of energy for cooling and, therefore, has a low rate of fire.

(Quantity of shots in a charger - 20)

Impulse Machine Gun

 The pulse machine gun is able to produce up to 1,000 powerful energy pulses per minute on the enemy. This high rate is provided with no moving mechanical parts in the construction of the gun. Despite the fact that this weapon causes great damage to the enemy, it requires a long-term recharge after a certain number of shots fired. This is due to the need to cool the gun systems.

(Quantity of charges in a charger - 200)

Black Hole

 This weapon creates a region of space-time, the gravitational pull of which is so great that it absorbs the matter of any objects and even radiation light sources. The boundary of that region is called the event horizon, and its characteristic size is a gravitational radius. This weapon has a devastating impact on any enemy units and buildings within a radius of its action.

(Quantity of shots in a charger - 1)

Energy Riffle

 By pressing a trigger, the power charge collects and the ball of fire is shot, the latter during its flight is transformed to some semblance of ball lightning. Getting to the enemy, the charge causes him a strong damage, burning armor of equipment and paralyzing nervous system of the enemy. (Quantity of charges in a holder - 20)

Laser Riffle

 The laser rifle is high-precision and almost silent energy weapon.

It damaging the target, the narrow-band field or a subnuclear particles stream breaks electromagnetic links between atoms owing to what they chaotically scatter. This weapon began to be used as soon as scientists managed to reach the acceptable power and mobility combination of this device. The only lack of this weapon still is the low recharge speed. (Quantity of shots in a charger - 1)

Energy Beam

 Electric directional beam — the weapon, which combines an electromagnetic radiator and the plasma weapon features. The powerful directional electromagnetic radiation source ionizes the atmosphere on the way to the target then the discharger creates a spark (sometimes — arc) discharge, which with ease achieves and strikes the remote target by a tunnel from the ionized air.

Under-barrel Missile Launcher

 The subbarrelled launcher is mounted directly on a Captain's rifle and allows switching it quickly in the mode of launcher for guided missiles with cumulative warheads. Cumulative warheads are capable to punch effectively infantry armored suits, armor of lightly armored equipment and a covering of buildings. But their real destination – to cause a deadly damage to aliens’ units, punching their strong armors. Important feature of this weapon is noiselessness of the rocket flight that allows to use it during special operations in the enemy’s back. (Quantity of charges in a charger - 200)

Energy Absobrer

 This weapon is designed for energy absorption from the enemy's units to decrease their fighting activity. At long use, the absorber can cause explosion of enemy's power generators. (Quantity of charges in a charger - 1)

Mind-Controlling System

 The consciousness monitoring system allows to subordinate enemy units.

(Quantity of shots in a charger - 1)

Category: WARSHIFT Game Guide | (12.08.2015)
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