Total entries in catalog: 49 Shown entries: 1-49 |
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First off, this game really reminds me of an old obscure ps2 game I had a while back called Battle Engine Aquilla. Second, this game is good, its shaping up to be fun, but its not going to be for everyone. There is a learning cliff, you either learn to climb fast or you will hate the game. I would dare say more people would dislike it than like it. But overall I have enjoyed it. The game was worth the price.
Its like taking a moba and layering a very primitive rts with building construction on top. |
I think there is a great game here if only it was'nt so difficult,I personaly would like the easy mode to be what it says easy so we could learn how to play and enjoy what seems to be the makings of a GREAT game.if Dev is reading these posts can we have a save game option please thx. |
WARSHIFT Video Review, Let's Play From Cap'n Kibs
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Video Review From seph.au
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WARSHIFT Not bad... Need more development. 6.5/10
Pro:
1.RTS/RPG
2.Nice graphic
3.Interesting unit
4.Wow
5.You can install weapon or ability on unit.
Con:
1.Hard control
2.Map...
3.space map need more unit.
4.buggy : unit stuck in the rock.
5.ummm
6.Need more map.
7.Need more unit.
Suggestion
1.Install
2.Run
3.Play!
Thx.
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WARSHIFT Video Review, Let's Play From IVATOPIA:
This is a very unique game in fact you might actually overlook a few functions if you don't take a very quick look at the tutorial videos the Dev (who has built this game so far on his own) put up but that won't take that long. And before you know it you are having fun by using the RTS game play or maybe the 3rd person action game play with a hint of first person thrown in there or even the DOTA game play created by building a few buildings that every 60 seconds send troops of to your enemy base or in this case a Ark.
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Warshift is a cool blend between a shooter and real-time strategy game.
The game doesn't have much depth in AI units. For example, you can't build a tonne of different types of units and upgrading them multiple times like in other strategy games. However, the game makes up for that with the ability to directly control one of your units. You can choose between a handful of units to control, which all play differently. These units have unique weapons, and have different abilities. These controllable units can also be upgraded.
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I'm trying the WARSHIFT game now on early access and I'm impressed how can one person produce all this.
The art is very well done, the flow of the game is very good, the missions are quite challenging and I love the mechanics.
Can't wait to play the whole thing.
This guy deserved my money and I'm happy doing so! |
Described sections: Ground mode, Air mode, Underwater mode, Landing on the hellipad, Enter the ARK. |
Described sections: Ground mode, Turbo-acceleration mode, Watercraft mode, Enter the ARK. |
Described sections: Grounded mode, Stealth mode, Underwater mode, Enter the ARK. |
Described sections: Corsair basic weapons, Unguided rockets, MLRS rockets launch, Homing missiles, Cannons, Thermobaric Bombs. |
Described sections: Close-fight weapons, Long range weapons, Sudden strike, Gameplay Tips. |
The jet-pack is more useful for the long jumps than for long flights. But it is a very effective equipment for diversionary missions behind enemy lines. |
Described sections: Action-strategy mode switching, Strategy camera control, Strategy Camera moving using keyboards shortcut, Strategy Camera moving using the MiniMap. |
Described sections: Units selection, Units group, Units movement, Patrolling mode. |
Described sections: AI behavior, Defensive mode AI, Artillery mode, Close air support by air force, Bombarding using dron-bomber, Gameplay Tips. |
Described sections: Introduction to building process, Creating buildings, Creating Extractors and Drilling platforms, Creating Automated Factories, Creating Energy Sources. |
Dreadnought management: Artillery mode, Bombardment mode, Automatic defensive systems, Launching Interceptor, Landing on the Docking Platform, Rearm and repair. |
Described sections: Introduction to creating units, Creating units using the ARK, Creating units using the Automated Factories. |
Described sections: ARK assault carrier navigation, Repair structures using the ARK, Orbital strikes. |
Described sections: Game map selection, Your and enemy’s teams set up, Gameplay mode types, Starting states, Logistic and supply options, Hiden enemy option, Time and weather settings. |
In 2062, the colonial planet “Enigma” was invaded by an aggressive alien race Atroid’s from the parallel world that has gone into our universe through the hypothetical “Gates of Chaos”. |
Colonial Republic did not want to risk human lives, and scientists had to create an entirely new army of intergalactic operations. The republican fleet and the assault battalion “Delta”, consisting of cyber-guards, heavy machinery and robotic drones-transformers was sent to the planet. |
Atroids are an aggressive non-material form of life from the parallel world that has gone into our universe through the hypothetical “Gates of Chaos”. |
WARSHIFT Humans Units: ARK assault carrier, Dreadnought heavy battleship, Amphibious rocket launcher, Cyber guardian, Drone-fighter, Drone-bomber, Space Interceptor
Combat avatars: Gladiator, the orbital interceptor, Corsair heavy drone, Raider amphibious armored personnel carrier, Archangel cyborg commando |
Humans Buildings, Structures: Drilling Platform, Automated factories, Cyborgs base, Vehicle Depot, Defensive tower, Docking Platform |
Alien faction Structures: Resource Extractor, Droids Factory, Automated Plasmoids Factory, Plasma Tower |
Alien Faction Units: Alien ARK Gorgona, Alien droid close-fight unit, Placmoid long range unit, Tesloid mid range unit, Trident artillery unit, Harpoon air unit destroyer, Triton alien bomber
Alien Combat Avatars: Arkar Immortal Atroid, Volcano volcanic giant |
Weapons for Humans combat avatars |
Upgrades for Humans combat avatars |
Weapons for Alien combat avatars |
Upgrades for Alien combat avatars |
WARSHIFT single player campaign overview: Mission # 6 – Fire in Jungle:
Combat avatar: Raider – armored amphibious personnel carrier
Gameplay type: Resource rush
Starting state: Strong point
Logistic & supply: Everything
Weather: Foggy morning |
WARSHIFT single player campaign overview: Mission # 5 – Cyborg's Uprising:
Combat avatar: Archangel – cyborg commando
Gameplay type: Survival
Starting state: Grounded ARK
Logistic & supply: Some units and buildings
Weather: Night rain |
WARSHIFT single player campaign overview: Mission 8 – Alien rampage
Combat avatar: Corsair – heavy combat drone
Gameplay type: Survival
Starting state: Grounded ARK
Logistic & supply: Some buildings and units
Weather: Evening |
WARSHIFT single player campaign overview: Mission # 1 - Orbital Strike:
Combat avatar: Gladiator – space interceptor
Gameplay type: Orbital
Starting state: Outer space
Logistic & supply: Only space units
Weather: - |
WARSHIFT single player campaign overview: Mission # 4 – Deep Dive:
Combat avatar: Corsair – heavy combat drone
Gameplay type: Classic
Starting state: Strong point
Logistic & supply: Everything
Weather: Clear evening |
WARSHIFT single player campaign overview: Mission #10 – Final Battle
Combat avatar: Corsair – heavy combat drone
Gameplay type: Classic
Starting state: Bastion + 2 Dreadnoughts
Logistic & supply: Everything
Weather: Sunny day |
WARSHIFT single player campaign overview: Mission # 2 – Silent Storm:
Combat avatar: Archangel – combat cyborg
Gameplay type: Orbital
Starting state: Outer space
Logistic & supply: Only action mode
Weather: Night rain |
WARSHIFT single player campaign overview: Mission # 7 – Bastion Assault:
Combat avatar: Corsair – heavy combat drone
Gameplay type: Classic
Starting state: Bastion
Logistic & supply: Everything
Weather: Sunny day |
WARSHIFT single player campaign overview: Mission #9 – Expedition:
Combat avatar: Archangel – cyborg commando
Gameplay type: Classic
Starting state: Airborne
Logistic & supply: Only action mode
Weather: Desert storm |
WARSHIFT single player campaign overview: Mission # 3 - Back In Control:
Combat avatar: Raider – armored amphibious personnel carrier
Gameplay type: Resource Rush
Starting state: Airborne
Logistic & supply: Everything
Weather: Day Sunny |
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